using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Champ
{
    //Parent class for Monsters and players.  Standardizes the subclasses for easier interaction between them.
    public class Character:Sprite
    {
        public String name = "";
        public int level = 0;
        public int assistedLevel = 0;

        public virtual void characterDisplayData(Rectangle relativeScreenSize, Rectangle normalScreenSize)
        {

        }
    }
}